My name is Nick Bradshaw and I am from the north west of England, Cheshire where the weather seems to always consist of the same old same old.. Rain.
For
as long as I can remember I have always loved to draw, finding it very
therapeutic, and being fuelled by my family and friends enthusiasm I took a
major interest in art based subjects at school and college, being enticed by
the idea of nurturing my artistic skills as oppose to the academic route
writing essay after essay.
During the options stage of high school was where I
really began to think about what I might like to as a career, based on these
early decisions I took a digital arts course as one of my options and
immediately being astounded and amazed by the artistic feats that could and are
achieved through the digital medium, I
was shown both 3D and 2D work that captivated my imagination and made me
realise that this was for me.
I chose De Montfort
and this particular game art course almost by accident, originally the course
was at the bottom of my short-list for universities, mostly due to my naivety at
the time, however after thoroughly researching and visiting each individual
choice on my list I came to realise the sheer level and standard of work being
produced here was far better than the others.
My ambitions for this year is (other than actually
getting through to the next) is to improve both my 2D and 3D skills to that of
a higher standard and not get too distracted by my house mates that constantly
want to go out until the sun rises.
My interests include games as you might expect, but also
I have a big love for music and sports such as basketball and cycling.
Ultimately I
would love a career in the film or games industry, to be one of the people that
get to turn their hobby into a career, and a pay check!
My dream job would be one at EA, being the company
responsible for two of my all time favourite franchises, Dead Space and Need For Speed.
The description for the role is as follows:
The 2D Artist will be
responsible for creating breath-taking Hidden Object scenes, using a mix of
technical skills and traditional illustration concepts. We’re looking for
someone with Photoshop skills that transcend the realms of mere mortals.
The ideal candidate will bring a strong understanding of perspective,
composition and colour
theory and have a
proven track record in traditional and digital illustration
techniques.
Responsibilities:
Working with the Lead Artist and a team of 3D and 2D artists, design scenes for Hidden Object games
Responsibilities:
Working with the Lead Artist and a team of 3D and 2D artists, design scenes for Hidden Object games
Work with 3D artists
to determine the proper textures and lighting of each scene
Using Photoshop and
other software packages, place objects in each scene
Execute a final paint
of each scene to maximize visual impact
Select and prep photo
files to create new objects for placement
Assist with the art
direction of outsourced assets as needed
Accurately estimate
the time it takes to complete tasks on time
Required Experience and Skills
Expert level knowledge of Photoshop (digital painting) and Illustrator
Strong fundamental
skills in use of line, light, shadow, colour and perspective
Ability to work
within established art styles
Excellent
communication and team skills
Must have an upbeat,
positive attitude and enjoy working in a team environment
Ability to modify
work based on feedback and critique from fellow Artists, Engineers and
Producers
Eagerness to
collaborate with team members to consistently deliver final game assets that
meet the established standard
A good understanding
of games, with the ability to identify flaws in design, art, and “feel”
At the moment it all
seems a bit daunting and dangerously out of my reach, however after graduating,
hopefully with a respectable mark this can become a serious consideration
possibly resulting in a change of scenery and by that I mean country, as nice as
Britain is I would love to see much more of the world and experience another
set of weather conditions haha.
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