Starting this project it was incredibly
daunting to think that we have only four weeks to make and rig and fully
fledged game character complete with accessories, but at the same time exciting
due to the creativity given to us to in the brief, full rein over how your
gladiator will look and the appearance/ visual style of the armour as well as weapons, and with reference
images from the show Spartacus, how can you not get creative??
The modelling, as always was the most
enjoyable part of the process, perhaps looking back I spend too much time on
that part of a project.
I originally wanted the character to have
a sword and shield, however later on I realised how cliché that was and perhaps dual wielding swords was
a little less over done, this also freed up some tri’s to make the armour a little more
complex.
Starting the unwrapping was another
daunting part, as the PDF document can only explain so much, luckily I found
this video on YouTube:
http://www.youtube.com/watch?v=NjqY8i_-Xe0
http://www.youtube.com/watch?v=NjqY8i_-Xe0
It helped me tremendously, making the
task actually quite enjoyable as well as answering every question and problem I
had.
Texturing was the next phase, this time I
planned to hand paint all of the textures then use them for the basis for the
specular and normals.
Although one this that I noticed is that if you paint correct highlights and
shadows of the materials in the diffuse the normals have little effect and in some cases it
was just easier to go back into the diffuse and add more fine detail with
paint.
Now I just need to finish the texturing
and design document, better get back to it!
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