Tuesday, 14 May 2013

Weapon Project Update 2


Well, that’s the end of 3D!
Finished the weapon project with the completion of the 3D work, it’s getting to be business as usual J.

Didn't run into any major problems on this project, and the smaller ones were taken care of in minutes. I tried a new method to myself of baking normal maps using a high poly mesh made from the lower poly inside of 3Ds max, results were pretty  damn effective.
In the future however I will be using Zbrush to make higher poly assets to be baked as it stands it is far superior to this method, but ah well, learned something new anyway.


The main reason I wanted to finish this project ahead of time was so I could comfortably plan out and complete the what seems like a mountain of 2D work to be finished by next week, famous last words here would most likely be, ‘ I will not procrastinate now’ but only time will tell.

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