Friday, 10 January 2014

Aftermath

Finally after working throughout the holidays so that I could resubmit work while trying to balance my 3D work on the mortal engines project It's finally over!

I can now safely breath a sigh of relief. Overall I was pleased with the work that I’ve redone and have a few new ideas and ways of approaching work for visual design after talking with my tutor, as with the 2D side of the course I can bend –to a certain degree- the projects to suit your own strengths and not basing them around my weaknesses like previously.
In the future I plan to base the project in something I find much more suited to my interests like technical drawing and de-constructive drawing, really working out how pieces fit together and move in unison.







The mortal engines project came out ok but the process of starting it very late on into the Christmas break because I focused on the work that needed to be redone was nothing but stress, I feel a huge weight lifted now that it’s over. On the lighter side though, I got the time to use some very impressive software like Zbrush, Marvellous Designer and Quixel’s Ddo and Ndo2. I really thoroughly enjoyed using Quixel and Pixologic’s programs, they are easy to pick up and learn and the tools that they bring to the table are very powerful indeed.


And finally, I will be taking a well deserved day or two off now because I have been given beta access to the Elder Scrolls Online for this weekend.


Because they really need people to thoroughly test the game. :D