Finally after working throughout the
holidays so that I could resubmit work while trying to balance my 3D work on
the mortal engines project It's finally over!
I can now safely breath a sigh of relief.
Overall I was pleased with the work that I’ve redone and have a few new ideas
and ways of approaching work for visual design after talking with my tutor, as
with the 2D side of the course I can bend –to a certain degree- the projects to
suit your own strengths and not basing them around my weaknesses like
previously.
In the future I plan to base the project
in something I find much more suited to my interests like technical drawing and
de-constructive drawing, really working out how pieces fit together and move in
unison.
The mortal engines project came out ok
but the process of starting it very late on into the Christmas break because I
focused on the work that needed to be redone was nothing but stress, I feel a
huge weight lifted now that it’s over. On the lighter side though, I got the
time to use some very impressive software like Zbrush, Marvellous Designer and Quixel’s Ddo and
Ndo2. I really
thoroughly enjoyed
using Quixel and Pixologic’s
programs, they are easy to pick up and learn and the tools that they bring to
the table are very powerful indeed.
And finally, I will be taking a well
deserved day or two off now because I have been given beta access to the Elder
Scrolls Online for this weekend.
Because they really need people to
thoroughly test the game. :D
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