Wednesday, 28 November 2012

Brief history of video games 2000's-Present


The 2000s showed innovation on both consoles and PCs, and an increasingly competitive market for portable game systems.
In the sixth generation of video game consoles, Sega exited the hardware market, Nintendo fell behind, Sony solidified its lead in the industry, and Microsoft developed a gaming console.
The generation opened with the launch of the Dreamcast in 1998. It was the first console to have a built-in modem for Internet support and online play.
The second release of the generation was Sony's PlayStation 2. Nintendo followed a year later with the Nintendo GameCube, their first disc-based console. 
Before the end of 2001, Microsoft Corporation, best known for its Windows operating system and its professional productivity software, entered the console market with the Xbox.
Microsoft then sold the Xbox so that they could concentrate on drawing profit from game development and publishing instead. From this in in November 2001 they released Bungie Studio's Halo: Combat Evolved instantly became the driving point of the Xbox's success.
In 2001 Grand Theft Auto III was released, popularizing open world games by using a non-linear style of game play.
In 2001 Nintendo demonstrated it’s dominance in the handheld market through the sales of the Game Boy Advance.
In the early 2000s, mobile games had gained mainstream popularity in Japan's mobile phone culture, years before the United States or Europe. By 2003, a wide variety of mobile games were available on Japanese phones, ranging from puzzle games and virtual pet titles that utilize camera phone and fingerprint scanner technologies to 3D games with PlayStation-quality graphics.
From 2004 to the present this generation opened early for handheld consoles, as Nintendo introduced their Nintendo DS and Sony premiered the PlayStation Portable within a month of each other in 2004. 
In console gaming, Microsoft stepped forward first in November 2005 with the Xbox 360, and Sony followed in 2006 with the PlayStation 3, released in Europe in March 2007.
With high definition video an undeniable hit with veteran gamers seeking immersive experiences, expectations for visuals in games along with the increasing complexity of productions resulted in a spike in the development budgets of gaming companies producing many of the launch titles for the Xbox such as: Call of duty 2 and Quake 4.

Meanwhile, Nintendo took cues from PC gaming and their own success with the Nintendo Wii, and crafted games that capitalized on the intuitive nature of motion control.
Beginning with PCs, a new trend in casual gaming began with games with limited complexity that were designed for shortened or impromptu play sessions, began to draw attention from the industry. Many were puzzle games, such as Popcap's Bejeweled and PlayFirst's Diner Dash.
In 2008, social network games began gaining mainstream popularity following the release of Happy Farm in China. This influenced the creation of many clones, one most well known being Facebook’s game Farmville. Other popular social network games include Mob Wars and Mafia Wars.
In 2009,  the industry took another leap forward with cloud gaming. These services allow the graphics rendering of the video games to be done away from the end user, and a video stream of the game to be passed to the user. OnLive allows the user to communicate with their servers where the video game rendering is taking place.
On November 4, 2010, Microsoft released Kinect in North America.  It uses a sensor and dual-camera device to track the motion of the players themselves, becoming the first motion control system capable of tracking the player in 3D space without the need for a controller.
On January 27, 2011, the PlayStation Vita was announced and then later released on December the 17th in Japan.
On March 25 2011  Nintendo released its new handheld: the successor to the Nintendo DS known as the Nintendo 3DS. The system incorporates 3D graphics using parallax barrier technology rather than glasses.
On April 25, 2011, Nintendo released a statement officially announcing a system to succeed the Wii. The new was officially introduced on June 7, 2011 with the official name Wii U.
In the past 12 years the video game industry has yet again taken massive strides in visual and technical development. With the rise and rise of console games and along with them production budgets, but also the increase in popularity of casual games, appealing to a larger audience to  the point that nearly all modern video games have difficulty settings that can be applicable to any gaming style.
References from:
A short visual history of video games:

No comments:

Post a Comment