Thursday, 29 November 2012

Video Game Journalism


Many issues face reviewers  in games journalism from different areas, be it from the general public voicing their opinions, feedback from the media and game developers, and the time they are allowed to review said games in order to meet deadlines. Kieron Gillen said that, ‘Put it like this: Games journalists are stupid because they don’t have time to think’. A modern British video games magazine is put together in 19 days, and within that time a they must research and write enough to fill all of 150 pages. The rush from magazine to magazine leaves them with little time for any serious  delve into a game, they must work with the time allowance that they have been supplied.
New games journalism is comparable to travel journalism, the writer responds to subjective experiences presented to them by the game world as well as other players. Personal experiences and anecdotes play a vital role in NGJ creating a unique story. The story is not necessarily indicative of the experience any other player will have with the game and will be unlikely to offer any objective value-judgements regarding the game's merits or failings. Instead, attention is focused on the subjective experience of the person playing the game.
My own view on this is one of less than satisfaction. The idea of providing a reader with personal anecdotes based of a subjective experience of one particular person is in no way helpful to another in the simple fact of interesting them to invest in that game, rather give them an entertaining read and leave them with a strange want for the writer to make an According to Clarkson volume equivalent, if they are any good.
I feel a ranking system based off numerical values like most magazines use now is sufficient along with the traditional game journalism to hype up a game. The numbered system from individual games allows me to compare different games I have previously played to a new one, possibly enticing me to buy this new adventure if the reviews are positive or better.
Although saying that I would quite enjoy the NGJ style if I had already completed a play through of a game only then to read it. The writing would then be more of an engagement with the reader and share experiences from the game.
There are quite a few different forms of game writing that I have found in my research, text based being the most popular and most informative providing in depth reviews both web or print based through forums, websites and magazines. Another type would be positive and negative styled reviews on the game, although most reviewers I have seen, their opinion changes between games as it should, but some reviews are constantly positive or negative in their reviewing style either for comical effect in the form of Zero Punctuation : http://www.escapistmagazine.com/videos/view/zero-punctuation
Who uses this negative and visual style through 2D animations to almost literally rip games to shreds for hilarious end results.
On the flip side to that a review by ‘boomboxdan’:
Is almost sickeningly  positive about Project Gotham Racing 3 only to end up with and 8/10 which just angers the reader and is clearly displayed in the comments below.
In conclusion I think I would strongly value objectivity over subjectivity as it is much more usable to a large audience as oppose to an entertaining story in to the mind of the writer.
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