Saturday, 2 March 2013

Elements of Game Design Part 3


Elements of Game Design Part 3


Think of the characters you've encountered in books, TV and in films. What are your feelings towards them?
Depending on the role and genre a well portrayed character can make you respond in any number of ways. In the series of book ‘The Mistborn trilogy’ By Brandon Sanderson the main protagonist is a girl called Vin, now in the first instalment she is described in depth as shy, alone, and terrified, she is within an inner circle of a thieving gangs, and is used for bait while the crews make the robberies, she is brutally beaten by the leader to keep her from leaving.
Within the first few chapters the emotions brought up for Vin are incredible strong feelings of pity and sadness towards her, the idea of a young girl being beaten near death just to keep her in line is a disturbing thought.





However, on a lighter note, the main protagonist in the popular sci-fi TV show Stargate SG-1, Jack O'Neill produces a very different set of emotions.
In most episodes the Lieutenant instils a likeability, you feel inclined to prefer him over other characters. Other emotions include is humour, the whimsical styling's of the character along side his individual personality provide a contrast from other character as he pokes fun in situations.


As films go, Dr. Alan Grant from Jurassic park evokes much more serious body language making the viewer look at him as an almost authoritative figure, you would listen to what he has to say. As the story progresses and the tension rises when the dinosaurs escape feelings of dread and fear creep in.


What techniques do you think are being used to make you respond to these characters?
In books, I think it’s the level of focus, where the levels of description lie in a passage of a book determine the emotions a reader will feel.
In TV and films alike the emotions rely much more on the performance by the actor, their facial and body movement alone can provide enough information to gauge the scene and create distinctive emotional palettes.
However external factors such as shots that display dangers that the character has not yet notices but the viewer can see also evoke powerful emotions.


How much is dependant on the script? The acting? The appearance?
That depends entirely on the medium.
In TV and films it can be much less, it all depends on what the actors can bring to the able in bringing the individual roles to life within the scenes.
As previously mentioned their body language can provide powerful emotional triggers for the viewer.
For books however the power and influence of the actor depends on the writer and publisher, the emotional must be conveyed differently though description to obtain the same results.


What sort of stories do you find completely irresistible? Why?
In my opinion stories that can keep my entertained over long periods have to have characters that the viewer will get emotional attached to, will yearn for more from their favourites, and plot that viewers can really get involved in, they can really delve into that universe and feel like they actually know the character personalities.


Personal recollection.  

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