More of an update from the last, I’ve
just finished the gladiator project…
I’m really happy with the character, the
end result both meets the requirements of the initial brief and looks visual
please and actually looks somewhat like a gladiator to boot!
The project as a whole had its ups and
downs especially in the last week, trying to finish this as well as staying on
top critical and 2D work, which may explain why the next three blogs will be
posted in about 24 hours haha.
All in all I think my major flaw in time
management, leaving things until a later date just because I can is not a good
mind set, I need to drastically alter this and quickly if I want to stay on top
on my work and life in general.
Here are some final renders of the
gladiator, I actually managed with my horrendous time management to hand paint
every texture, giving me a huge feeling of self satisfaction and wondering why
I didn’t do it from the start, why the hell did I rely so heavily on photos for
texture??
The two major speed bumps in the project
were the unwrapping and the rigging.
The unwrap was fairly daunting from the
start of the project, the thought of unwrapping a messy organic form just put
me off, and it only got worse when the actual time came around. The tutorial on
blackboard could only help me so far with it being a PDF so I searched
online for videos until I came across this: http://www.youtube.com/watch?v=NjqY8i_-Xe0
He managed to clear up everything in 8:00,
then I was on my way
It was brilliant :D
With that dealt with I set out texturing
which went down no problem, but I fell at the final hurdle in the form of
rigging once again it was another language to me, with the tutorial saying to
use the physique modifier and everyone in class saying use the skin modifier.
Luckily with the help from some friends in the labs within a day I was once
again back on track.
All in all I’ve enjoyed the project and
am proud of the final outcome, there are some bits I would like to redo and
change, but at least I now know the error of my ways.
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