Time to get back on top of blogging, I’ve
just finished the Blitz environment project last week:
I am quite happy with the end result, my
only qualms would be the fact I didn’t take full advantage of the tri and
texture budgets, as they were free rein but to stay within similar range to
match the two building supplied by Blitz game studios and I was waaay
under those average budgets.
And
the land, air, sea vehicle concept deadline if fast approaching. But I would
like to take a quick breather and get back into this and I’ll start with an update on my
work at the moment:
I have restarted the project due to
practicality of the first design and am very proud to say that –after a lengthy
discussion with my engineer friend- that within the next decade as per the
brief, the concept is totally viable taking advantage of DMLS technology, oh
yeah and money not being an issue, haha.
The design is powered by an MMRTG with plutonium-238
dioxide as its nuclear fuel, this will power the cockpit and the pressurization at depth as well as the wheels.
The wheels are not your ordinary wheels, to have the 4 part wheel/ prop/ propeller system they needed to be designed differently.
The wheels are not your ordinary wheels, to have the 4 part wheel/ prop/ propeller system they needed to be designed differently.
The tyres are a thick rubber belt with
treads with an internal 3D metal printed belt with teeth that protrude out of
the underside and lock into slots on the prop/ propeller housing. The final
part is a high powered electrical motor that is clamped to part of the rubber
belt and forces the wheel to move in turn.
MMRTG:
http://solarsystem.nasa.gov/rps/rtg.cfm
DMLS:
http://en.wikipedia.org/wiki/Direct_metal_laser_sintering
MMRTG:
http://solarsystem.nasa.gov/rps/rtg.cfm
DMLS:
http://en.wikipedia.org/wiki/Direct_metal_laser_sintering
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