The Christmas break is here and I’ve been
reflecting on my formative feedback and the term just passed.
I had a rough start at the beginning of
this term, with a few mini crisis's about what I wanted to do with my life.
The deviation from game art at the start
was mainly due to the fact that 2 weeks prior to starting back I had my back
two molars removed and was on the absolute limit of painkillers that I could
take. The withdrawal from being on these for so long caused some adverse
side-effects which hit me for a number of weeks
into the new term and caused a big impact on my work for that time, it was
sloppy and not acceptable and it has shown in my formative assessment.
Over the break I have been told to redo
most of my Visual design work thumbnails, finals and such, and no
surprise, but I’m actually happy with this, I started the other day and already
see massive improvements and what’s more I’m enjoying the work.
In Game production I faired much better,
because of the longer time scale projects the period at the start had much less of an
impact in 3D. So my work reflected this.
My only qualm about 3D was the fact in
the blitz building project I did not assess the proper technical requirements
for the brief, namely the tri budget. The surrounding buildings were at an
average of 10-15k tri’s
where as mine fell short -with the building showing this- at 6-7k tri’s. I
really need to be very careful with this as faults like this would be
unacceptable in industry, every asset has limitations to it’s tri count for a
reason, and it is paramount that artists stick to them.
In lue of work that i have yet to screenshot/take photos of i will leave you with this meme:
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