Saturday, 29 March 2014

Task 19: Elements of Game Technology, part two: sound for games

 ‘How is sound used in games? Who are some of the key composers working in games? What are your key sonic moments in your gaming history? And is it true that the Nile Rodgers/Bernard Edwards composition 'Good Times' is the most influential recording made in the 20th Century?.’


Sound is used in games much the same way as in other forms of visual media, to provoke an emotional response from the viewer. Sound in games is now a well established part of developing process and can be used to really set the game apart and create a globally recognisable appearance.
Franchises such as Halo, Mario and Sonic all have unique sounds/scores that people from all walks of life can associate to the games.

Different types of sounds are used in games relative to limitations such as production costs and they’re overall purposes. Adaptive sounds and music are used to indicate to the player that something is happening or about to happen, changes in tempo in stealth games can indicate that the player has been spotted, where as in a first person shooter the changes may signal that there is an approaching fight.

Some games use current musical influences to engage players where the game is not heavily story driven.

Wipeout 2097 is one of the first examples of in-game music that was composed by well-known artists. As a racing game, Wipeout has no story to tell, but the developers were still keen to build an immersive setting: the fictional branding created by The Designers Republic perfectly evoked a uniquely 90s vision of the future, and the tracks laid on by The Chemical Brothers, The Prodigy and Orbital lifted this clubland aesthetic to new heights.

The composers behind some of the most iconic scores include: Jesper Kyd, with his notable scores including: Freedom Fighters, Hitman series and Assassin's Creed II. 

Koji Kondo has created some of the most well known scores for games, with his resume made up of:The Legend of Zelda: Ocarina of Time, Super Mario Bros., Super Mario 64, Super Mario Galaxy 2, Star Fox 64. 

Jeremy Soule is also up there will such titles as: Skyrim, Guild Wars 2, Knights of the Old Republic and Word of Warcraft: Mists of Pandaria.



Personally, drawing on my experiences with sounds and scores of games the few that have really made an impact, and the ones that I can recognise after a few bars are ones such as the Halo theme created by Martin O'Donnel , the Civilization 4 theme created by Christopher Tin, and being a 90’s child the Super Mario theme –created by the already mentioned Koji Kondo- has to make an appearance in there.


Finally I would say that Good Times is one of the most influential songs of  it’s period, with it claiming new heights of popularity and being sampled countless times, however  I don’t think it can be considered the most influential song made in the 20th century, musical popularity changes almost daily and to claim a song which supposedly denounces all others over such a long period of time is just not factual.

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