‘What does creativity look like? Is
it in the brand identity, think Halo or HalfLife
for
example,
or does it live in the overall experience of play? How do games manifest
creativity?
Graphics? AI? Gameplay? Are there any companies or individuals who
seem,
to you, to be particularly creative?
As an artist, how do you show your
creativity - and how would you expect it to be acknowledged by
others? Are you talented or skilful? Do you know what skills you
need to
develop in order to be successful in your field?.’
Creativity is the act of turning new and
imaginative ideas into reality. Creativity is characterised by the ability
to perceive the world in new ways, to find hidden patterns, to make connections
between seemingly unrelated phenomena, and to generate solutions. Creativity
involves two processes: thinking, then producing. If you have ideas, but
don’t act on them, you are imaginative but not creative.
Creativity begins with a foundation of
knowledge, learning a discipline, and mastering a way of thinking. You learn to
be creative by experimenting, exploring, questioning assumptions, using
imagination and synthesising
information. It
requires practice to develop the right muscles, and a supportive environment in
which to flourish.
As for in the games industry I think
everyone has their own input, just ranging amounts, like the art director will
have a larger input than a junior environment artist, however they all
contribute to produce the final results.
Personally I believe that creativity in
any society appears different, different in the way of thinking, therefore, to
quote a cliché: outside the box. Whatever it is, it will appear foreign to an
average person of the period and drive trends and fashion statements if –and I
stress
IF-
successful,
because there is being different for the sake of being different and different
with a purpose, a design.
In games I think it’s spread throughout
the creation of a game. It’s within the decisions made early on in concepting
at the hands of the artists, directors and writers, they work to shape and
populate the worlds no one has seen before. It’s within the programmers, the
marketing, the gameplay, the AI. Every aspect of not just games but almost
everything in life has links back to yourself and or someone else being
creative at some point or another. You can’t look around where your sat right
now with seeing something that has required someone to think and construct
creatively to solve a problem.
As an artist I show creativity through
–as mentioned above- trying actively to solve problems in ways others haven’t
and showcasing the results (good and bad) so that others can benefit from the
methods and mistakes made. It’s all a learning process with need for both
success and failure.
I believe that I am talented and somewhat
skill in order to get onto this course and to the second year, however I
believe that mastery of these skills and talents take a lifetime to achieve,
the top artists/programmers/writers etc. dedicate the majority of their lives
to the pursuit of this goal, it is an on going process and one that never ends.
External References
From:
Given references
No comments:
Post a Comment